My typical air
organizations tend to be fairly simple.
I like my groups to be composed of single unit types. Bombers I tend to stack 8-10 per group, while
fighters, which take more damage and need to be rotated more frequently, I
usually use in groups of 4 or 5. I
prefer leaders with superior air tactician, spotter and night flyer for fighter
groups; fleet destroyer, spotter and tactician for carrier air groups (CAGs);
and tank buster and carpet bomber for tactical groups. I use large numbers of transports (sometimes
half of my air force), but other than that, I like focusing on fighters and
tactical bombers. I will sometimes use
close air support (CAS) groups, in particular in situations when I’m going up
against large numbers of armor or fleets.
I have found that naval bombers are generally not worth the time to
build; CASs and CAGs work nearly as well, and are useful for other missions,
while naval bombers are pretty useless against land targets. I don’t much care for strategic bombers, but
occasionally use a group or two for runway cratering. Rocket interceptors are obsolete nearly as
soon as you build them, and I never bother.
Multi-purpose are a mediocre substitute for air superiority, and I don’t
waste time on them either.
The Japanese
start out with 4 fighter units, 5 tactical bomber units, and 2 naval bomber
units, as well as CAGs. I have organized
them fairly simply, with 1 group for the tactical bombers under Tojo, the
fighters in another group under Watanabe, and the naval bombers in a third
group under Takahashi.
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